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<title><![CDATA[Computer Graphics for Java Programmers]]></title>
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<namePart>Leen Ammeraal,  Kang Zhang</namePart>
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<publisher><![CDATA[John Wiley & Sons, Inc UNITED STATES]]></publisher>
<dateIssued><![CDATA[2007]]></dateIssued>
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<note>Selama beberapa tahun terakhir, Java telah berkembang menjadi lingkungan pemrograman yang lebih kuat. Perkembangan yang paling menonjol terkait dengan grafik komputer adalah dukungannya untuk grafik 3D. Banyak contoh aplikasi yang diilustrasikan dalam buku ini dapat segera diimplementasikan menggunakan Java 3D tanpa pemahaman apa pun tentang kerja internal implementasi, yang kami anggap tidak diinginkan untuk siswa ilmu komputer. Oleh karena itu kami percaya bahwa buku teks ini terus berfungsi sebagai pengantar yang sangat diperlukan untuk dasar grafis komputer, di mana banyak antarmuka program aplikasi (API) dan perpustakaan grafis dapat dikembangkan, dan yang lebih penting, bagaimana mereka dikembangkan.  Over the past few years, Java has evolved into more powerful programming environments. The most notable development related to computer graphics is its support for 3D graphics. Many application examples illustrated in this book could be readily implemented using Java 3D without any understanding of the internal working of the implementation, which we consider undesirable for computer science students. We therefore believe that this textbook continues to serve as an indispensable introduction to the foundation of computer graphics, on which many application program interfaces (APIs) and graphics libraries could be developed, and more importantly, how they are developed.</note>
<subject authority=""><topic><![CDATA[Computer, Graphics,  Java,  Programmers]]></topic></subject>
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